Coordinates you can use are ħ) (Optional) If you would like to heal the NPC, or at least add a few health points, search just above their name for the sequence xx FF FF FF. You can use this to bring Seth back to Aleroth's gate after you have completed the Escort for the Healers quest (no need for step 5, unless you killed him). X = C0 0E Y= 00 D0 (or sometimes 10 D0 ) map = 00. Anyone in this room will have the location coordinates below, in which case you must change their position when you revive them. Some NPCs go to what amounts to an NPC storage room (54KB) when they die, which also contains various other NPCs (Sir Markham, Cosmo, the ghost of the duke, etc). In Hackman, the 'new npc' term should be within a couple pages above the NPC's name. Make sure you check the map value as well, or the NPC could end up out of bounds. The easiest way to do this is to stand where you want the NPC to be before you save, then find your coordinates and enter them for the NPC. Though there are minor differences, the procedure is described in the post Teleporting Anywhere, via hex editor. Counting from the last 3F, the 7th, 17th and 18th bytes should be changed to 00 (see screen shot).Ħ) You can, and in some cases must, also change the NPC's position. These values should within about a page above the NPC's name.ĥ) The bytes that need to be changed are found using this sequence of numbers for orientation. In Hackman, click on the arrow button at the top or bottom of the scroll bar to move up or down the file one 'page' at a time don't try to drag the scroll bar or click below it, you will go past the spot you need. The hex value 3F corresponds to the ASCII symbol ? so it may be easier to spot two question marks on the ASCII side of the hex editor than looking for the hex values. For some NPCs in the Dark Forest, it may be E6 3F 66 66 66 3F 00 00 00 00, but the 3F xx xx xx 3F is the same for all NPCs. There should only be a couple instances of the name followed by a number, with the correct one looking similar to the example screen shot below.Ĥ) Now scroll upwards a bit, and look for the sequence 80 3F 00 00 80 3F 00 00 00 00. The name will appear multiple times keep searching until you find the name followed by a number (ie Gareth69) without any other names, etc. \Divine Divinity\Run\savegames\NameOfSave', and open the data.000 file in a hex editor.ģ) Search (ASCII mode) for the NPC's name (the example shown below is for Gareth). Tip: Save the game with your character close to the dead NPC you wish to revive, to make it easier and faster to check the results of your hex editing.Ģ) Browse to the saved game folder you want to modify '. It couldn't hurt to also make a backup of the data.000 file in the new saved/copied game folder. Without a valid, working data.000 file, the saved game will be useless.ġ) Save the game under a new name before attempting this, or make a copy of the saved game folder. The data.000 file basically defines your character (stats, skills, experience points, class, gender, etc.) and keeps track of all NPC locations and status, in addition to storing your own location.Make a backup before hex editing anything. A mistake, typo or out-of-range value when editing the data file can cause the game to either crash to desktop or completely lock up, forcing a re-boot.You will need a hex editor, such as the freeware program Hackman. Please read this post through before attempting, and make sure you follow the steps below carefully. Original post Wiederbelebung von NPC�s (Hex-Hexereien - Teil 2) If you kill an NPC directly and later revive them, they will remain hostile and attack you immediately. The latest patch adds protection for more of the essential NPCs, but minor quests may still be broken this way. It is intended for cases where a quest relevant NPC is killed by enemies (such as Gareth in the barracks or Caroline in Ars Magicana), or by yourself using indirect means. This is a translation of a post by Barnabus in the german forum, describing how to revive a dead NPC (using a hex editor to alter information stored in a file in the saved game folder).
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